martes, 24 de marzo de 2015

Open gl

OpenGLEn cachéSimilaresOpenGL (Open Graphics Library) es una especificación estándar que define una API multilenguaje y multiplataforma para escribir aplicaciones que produzcan . OpenGLEn cachéSimilaresTraducir esta páginaOpen Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. Initial release‎: ‎January 1992; years agoDeveloper(s)‎: ‎Khronos Group‎; (formerly ARB)Stable release‎: ‎4.

OpenGL última versión: El A B C de las tarjetas 3D. OpenGL es uno de los API con mayor difusión y uso dentro del mundo de . Originally developed by Silicon Graphics in the early '90s, OpenGL has become the most widely-used open graphics standard in the world. OpenGL 20ARB extensions on capable hardware.

OpenGL and OpenGL ES Reference Pages. Complete descriptions of API commands and shading language functions are provided for the current versions . So you want to take advantage of the power of the OpenGL API? If you are visiting this page because a game or software uses the OpenGL API, . OpenGL is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.


Use the index on the left to choose any OpenGL 4. These pages include all of the important usage . OpenGL ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and . The OpenGL Registry contains specifications, header files, and related documentation for OpenGL and related APIs including GLU, GLX, and WGL.

OpenGL stands for Open Graphics Library. It is a specification of an API for rendering graphics, usually in 3D. An extensive, yet beginner friendly guide to using modern OpenGL for game development on all major platforms.


Android includes support for high performance 2D and 3D graphics with the Open Graphics Library (OpenGL ), specifically, the OpenGL ES API. OpenGL is the foundation for hardware-accelerated graphics in macOS. It powers Core Animation, Core Image, and Quartz Extreme and gives your app access . OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.


Before starting our journey we should first define what OpenGL actually is. OpenGL is mainly considered an API (an Application Programming Interface ) that .

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